TECHNICAL DESIGN AND DEVELOPMENT
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The Travels

In production

Project Type: Debut project at The Magisters Inc
Roles: Lead Game Designer, Lead Engineer
Software Used: Unity Engine, Piskel
Languages Used: C#
Release date: 2021


Project Goals:
Procedural world generation via several Perlin noise maps
Dynamic player-world interactions via A* pathfinding

Simulated weather systems

A* Algorithm

Picture
Credit: ​2D Roguelike Project #06 A* Pathfinding – Part 1 – iskender.dev

About

The Travels is a game centered on exploration, world immersion , and the interaction with a dynamic world economy. Originally, the team at The Magisters Inc had envisioned, and indeed designed, an experience set in Asia during the height of Silk Road activity. Yet, the fascination of procedural generation drove the game to a fictional setting, where the player is tasked with exploring unknown worlds, forming dangerous trade routes, and excelling at price arbitrage in a global and dynamic marketplace. In a team comprised of six artists, one sound designer, and one business analyst, I am the lead game designer and lead engineer. 

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