Mountain Range Spline Tool -Procedurally determine topology and geologic formations based on user-controlled incision cuts or fault lines -Control height, length, peak variation, slope style and many more mountain range parameters in Unreal using HEngine -Import custom geometry to be integrated into the terrain, such as mountain peaks, rounded hills, or any other geometry desired by the end user -Utilize additional mountain ranges to be controlled via splines -Procedurally manipulate all relevant heightfield parameters to add detail and flare to the rest of the terrain
Cover Scatter Spline Tool -Procedurally carve out areas for cover objects in engine -Multiparm control over individual curve parameters such as object frequency, object spacing, interpolation type and more -Easily replace debug geometry with custom geo to be resized and repositioned as needed -Curves detect terrain layers and contribute to desired layer -Foliage and environment details are procedurally generated around the scattered objects, if so desired