TECHNICAL DESIGN AND DEVELOPMENT
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Mountain Range Spline Tool
-Procedurally determine topology and geologic formations based on user-controlled incision cuts or fault lines
-Control height, length, peak variation, slope style and many more mountain range parameters in Unreal using HEngine
-Import custom geometry to be integrated into the terrain, such as mountain peaks, rounded hills, or any other geometry desired by the end user
-Utilize additional mountain ranges to be controlled via splines
-Procedurally manipulate all relevant heightfield parameters to add detail and flare to the rest of the terrain

Cover Scatter Spline Tool
-Procedurally carve out areas for cover objects in engine
-Multiparm control over individual curve parameters such as object frequency, object spacing, interpolation type and more
-Easily replace debug geometry with custom geo to be resized and repositioned as needed
-Curves detect terrain layers and contribute to desired layer
-Foliage and environment details are procedurally generated around the scattered objects, if so desired


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